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5 Heroes Most Frequently Banned in the M7 Wildcard Phase

These are the heroes most frequently banned in the M7 Wildcard phase. Curious to see who made the list?

Games | 07 January

2026-01-07T10:10:14.000Z

The M7 tournament always delivers intense competition, especially during the unpredictable Wildcard phase. One of the most interesting aspects to analyze is the heroes most frequently banned, as they reflect the current meta and the level of threat at the highest competitive stage.

Bans are never made without reason; they are based on effectiveness, flexibility, and a hero’s strong potential to change the course of a match. This article discusses the five heroes most frequently banned in the M7 Wildcard phase and the reasons behind their dominance.

1. Kalea – 30 Bans (83.33%)

Kalea became the most frequently banned hero in the M7 Wildcard phase due to her flexibility and massive impact in team fights. She can function both as an initiator and a hard-to-stop damage dealer. Kalea’s skill set allows for fast rotations, strong area control, and high survivability on the front line. In the hands of professional players, she is often used to force team fights around key objectives such as the Turtle and Lord.

The combination of crowd control and burst damage makes it difficult for opponents to find safe positioning. Moreover, Kalea is highly effective in both aggressive and defensive draft strategies. M7 teams choose to ban her to avoid constant pressure from the early game to the late game. Her high win rate when left unbanned is the main reason she is almost always removed from Wildcard drafts.

2. Sora – 28 Bans (77.78%)

Sora is among the most frequently banned heroes due to her extremely dangerous snowball potential. She is known for high mobility and consistent damage that can disrupt enemy formations. During the M7 Wildcard phase, Sora is often used as a main core capable of dominating lanes from the early game.
Sora’s strength lies in her zoning ability and quick pick-offs, making it difficult for opponents to rotate freely. If left unchecked, she can control the tempo of the match and force enemies into a defensive playstyle.

Additionally, Sora’s damage scaling remains effective into the late game, turning her into a long-term threat. Many teams prefer to ban her rather than risk facing a Sora who is already ahead in levels and items, which is why her ban rate nearly reaches 80 percent.

3. Grock – 26 Bans (72.22%)

Grock once again proves himself as one of the most frequently banned heroes thanks to his incredible durability and crowd control abilities. In the M7 Wildcard phase, Grock is commonly used as a disruptive roamer or offlaner. His high durability makes him difficult to take down, while his area control skills can completely shut down enemy initiations.

Grock is also very effective at securing objectives and opening up the map through constant frontline pressure. The combination of wall skills and burst damage allows teams to lock down enemy core heroes. If Grock is left available, opponents must spend significant resources just to deal with him. As a result, many teams choose to ban Grock to avoid early-game map control dominance.

4. Fanny – 21 Bans (58.33%)

Fanny remains on the list of the most frequently banned heroes despite requiring high mechanical skill. At the M7 level, professional players’ ability to fully optimize Fanny turns her into a major threat. Her extreme mobility makes her difficult to catch, while her high burst damage enables quick eliminations of backline heroes.

During the Wildcard phase, Fanny often becomes a deciding factor when used by specialist players. If she gains an early-game advantage, Fanny can dominate the enemy jungle and completely restrict opponents’ movement. The risk of facing a snowballing Fanny pushes many teams toward a safe ban option. Although her ban rate is lower than some others, her destructive potential keeps her feared throughout the tournament

5. Ruby – 21 Bans (58.33%)

Ruby becomes one of the most frequently banned heroes due to her chain crowd control and high sustain in team fights. In the M7 Wildcard phase, Ruby is often used as a roamer or EXP laner who excels at disrupting enemy formations. Her lifesteal and continuous control skills allow her to survive for long periods while locking down multiple heroes at once.

Ruby is especially dangerous during team fights in tight areas such as the Turtle and Lord pits. When used with precise timing, she can turn the tide of battle even when her team is behind. This consistent performance makes many teams reluctant to give her space in the draft, making a ban the safest option.

The M7 Wildcard phase highlights how crucial ban strategies are in determining the direction of a match. Frequently banned heroes such as Kalea, Sora, and Grock reflect a meta that emphasizes control, durability, and early-game pressure.

Meanwhile, Fanny and Ruby remain highly respected due to their snowball potential and deadly crowd control. This data shows that bans are not merely a matter of preference, but a critical step in minimizing risk and maintaining competitive balance.

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