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Faker’s Dream Game Would Be Brutally Hard – And Unbelievably Satisfying

What kind of game would Faker create? The League of Legends icon envisions a challenging, Soulslike-inspired experience designed to push players to their limits

LoL Wild Rift | 16 July

2025-07-16T12:12:14.000Z

If Faker Became a Game Developer, This Is the Brutally Satisfying Game He’d Create

It’s been a few days, but Faker’s wild idea of designing his own game is still making waves among fans and gamers. From Soulslike concepts to his philosophy of satisfaction through hardship, the vision behind his dream game continues to spark curiosity. So what exactly would a Faker-designed game look like?


Faker’s Dream Game: Challenging, Frustrating, and Rewarding

Faker, the living legend of League of Legends, isn’t planning to retire from the pro scene just yet. But he’s already imagining what kind of game he would create if he ever stepped into game development.

In an interview with Esports Insider, Faker shared his thoughts on his ideal game — and it’s not for the faint of heart. In fact, it would be the kind of game that’s “frustratingly rewarding.”

“If I were to make a game, I would make it challenging. Players should feel a sense of satisfaction after completing it,” said Faker.


A Soulslike Vibe, Reimagined by a Competitive Genius

Faker’s statement immediately brought to mind Soulslike games — titles known for their intense difficulty, such as Dark Souls, Elden Ring, and Sekiro by FromSoftware.

But what sets Faker’s idea apart is the competitive mindset behind it. Instead of just punishing players with overwhelming enemies, his dream game would likely test reaction time, decision-making, and emotional endurance— much like how he carries T1 in high-stakes matches.

“It’s simple: if you feel like quitting, that means Faker’s game is working,” joked one user on a gaming forum.


Influenced by Lies of P, Korean Design, and a Champion’s Mentality

Interestingly, Faker is known to have played Lies of P, a Soulslike game developed by a South Korean studio — and it may have inspired some of his thoughts on game design.

With years of experience as a top-tier professional and countless hours spent battling the best players in the world, Faker understands exactly how to design meaningful challenges — especially for gamers who crave a true sense of achievement.


Faker’s Dream Game: Nightmare or Masterpiece?

Faker isn’t just known for his mechanical skill — he’s also a calm, systematic thinker. That’s why his vision likely involves a complex, punishing, yet deeply satisfying experience — a game built not just to entertain, but to challenge a player’s ambition and mindset.

Even though this interview has been out for a few days, Faker’s idea remains as fascinating as ever — especially for those curious about how pro players would approach game design from a creator’s perspective

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