Mobile Legends 1.4.92 Patch Notes, Yet Another Buff for Balmond!
In the latest update for the Advanced Server, some heroes are getting buffs, one of them is Balmond. Take a look at Mobile Legends 1.4.92 patch notes!
Games | 06 July
A few days ago, the Advanced Server of Mobile Legends has brought a new update with some changes to certain heroes in the game. One of the heroes that’s getting a buff in this update is Balmond as he gets damage adjustments and reduced cooldowns on some of his skills. For those who are curious about the Mobile Legends 1.4.92 patch notes, just take a look at the following details below!
New Hero: Barts
For this update, we have the arrival of a new Fighter-Tank class, Barts. Barts is a Tank hero that focuses on the more offensive side due to his skills that are capable of inflicting massive damage to his opponents. For more info regarding this hero, you may want to visit this Barts’ Mobile Legends Heropedia.
Hero Adjustments
[Khaleed]
Quicksand Guard: Base HP Restoration reduced from 150-250 to 75-125, whereas the lost HP bonus ratio increased from 7-12% to 9%-14%. Damage Reduction increased from 70% to 80%. Slow Effect increased from 40% to 60%.
[Benedetta]
Elapsed Daytime: Physical Attack Bonus of Swordout Slash increased from 200% to 220%: Base HP Restoration reduced from 150 to 120.
Shadow Slash: The target slashed by the shadow is slowed by 60% for 0.5s.
An Eye for An Eye: Slow effect removed. Stun duration increased from 1 to 1.58.
Optimized the Build Recommendation.
[Revamped Zilong]
Due to the cooldown reset of Spear Strike, Zilong is able to use this skill frequently. Though we have nerfed him in the last update, his performance is still over our expectations. So we decided to reduce the damage of Spear Strike again.
Spear Strike: Base damage adjusted from 250-500 to 150-300. Physical Defense Reduction adjusted from 15-40 to 10-30.
[Revamped Eudora]
Thunder’s Wrath: Overall damage reduced by 15% at all levels.
[Revamped Alucard]
Pursuit: His skills benefit 50% from Physical Lifesteal now instead of 30%.
[Revamped Tigreal]
Attack Wave: Slow effect adjusted from 40% for 2s to 30% for 1.5s.
Sacred Hammer: The distance and width of the charge increased by 20%. Optimized visual effect. Fixed the issue where Tigreal can knock the enemy behind him airborne.
[Revamped Layla]
Base Physical Attack reduced by 5.
[Revamped Saber]
Base Physical Defense increased by 3.
[Revamped Miya]
Physical Attack Growth increased by 2.
[Yi Sun-shin]
Slightly shortened the backswing of his Basic Attack.
Heavenly Vow: The Movement Speed gain from the Turtle Ship after decay increased from 15% to 21%.
Dauntless Fleet: Synchronized the indicator size with the actual effect.
[Khufra]
Tyrant’s Revenge: Max HP based bonus damage adjusted from 10% at all levels to 7.5%-10%.
Bouncing Ball: Max HP based bonus damage adjusted from 5% at all levels to 3%-6%. Physical and Magic Defense gain adjusted from 60%-100% to 50%-100%. Slow duration reduced from0.5 to 0.2s.
[Valir]
Searing Torrent: Cooldown adjusted from 11-9 to 13-10s.
[Kaja]
Ring of Order: Base damage reduced from 150-350 to 120-270. Cooldown reduced from 8-6.5 to 7-5s. Mana Cost reduced from 60-110 to 50-75.
Divine Judgment: Skill range reduced by 15%.
Wrath Sanction: Max HP based bonus damage adjusted from 6% to 4%. Magic Power Bonus increased from 70% to 100%.
Read Also >> Mobile Legends Heropedia, Barts, the New Dino-Riding Tank Hero!
[Esmeralda]
Frostmoon Shield: Base Shield adjusted from 420-770 to 300-700.
Stardust Dance: Slow effect reduced from 25% to 10%. Optimized skill description.
[Balmond]
Cyclone Sweep: Base Damage adjusted from 60-185 to 50-200. Physical Attack Bonus increased from 35% to 50%. Only the Physical Attack Bonus damage can be critical now. Optimized skill description.
Lethal Counter: Cooldown reduced from 40-26 to 32-24s.
[Hilda]
Combat Ritual: Fixed the issue where the enhanced Basic Attack cannot trigger the attack effects.
[Gatotkaca]
Blast Iron Fist: Base damage over time adjusted from 75-150 to 100-150.
Unbreakable: Optimized the response upon charging into a block. Gatotkaca can now pass through the block more precisely.
Steel Bones: The damage of his enhanced Basic Attack scales less with his level now. He now restores HP based on Rage consumption.
[Cyclops]
Stardust Shock: Base damage of each stardust wave increased by 30 at all levels.
[Alpha]
Spear of Alpha: Base damage dealt by Beta reduced from 441-657 to 225-315.
[Granger]
Rhapsody: Base damage adjusted from 15-155 to 30-180. Physical Attack Bonus adjusted from 80% to 70%.
Rondo: Extra damage for the next 2 Basic Attacks adjusted from 10%-20% to 10%-30%.
Death Sonata: Base damage adjusted from 120-200 to 30-120. Physical Attack Bonus adjusted from 100% to 70%. This skill also inflicts 12% of the enemy's lost HP as Physical Damage now.
[Vale]
Wind Blade: Sorrow: Base damage adjusted from 280-505 to 300-550.
Windblow: Slow Effect adjusted from 30% to 40%.
Windblow: Control: Airborne duration adjusted from 0.9 to 1.2s.
Windstorm: Death: Base damage adjusted from 960-1440 to 1200-1800.
[Claude]
Art of Thievery: Attack Speed gain and Movement Speed gain adjusted from 3.5%-6% to 2%-4.5%.
[Kimmy]
Energy Transformation: Physical Attack Bonus adjusted from 42% to 34%-44%. Magic Power Bonus adjusted from 48% to 40%-50%.
Chemical Refinement: The enemy units will restore Movement Speed more quickly now after leaving the area of the Slow Effect.
Maximum Charge: Cooldown adjusted from 24-16 to 28-20s.
Battlefield Adjustments
[Equipment]
Blade of the Heptaseas: Physical Attack increased from 65 to 70.
Unique Passive: Ambush - Extra base damage of the next Basic Attack increased from 180 to 240, whereas the Physical Attack Bonus reduced from 100% to 60%.
Blade of Despair: Physical Attack reduced from 170 to 160.
Raptor Machete: The Unique Passive deals Physical Damage instead of True Damage now. Optimized the description.
[Others]
Core Guard: Damage for Marksman/Mage/Support adjusted from 50+60% Physical Attack to 50+30% Physical Attack+50*Attack Speed. Slow Effect reduced from 30% to 20%.
Damage for Assassin/Fighter/Tank adjusted from 50+40% Physical Attack to 50+20% Physical Attack+30+Attack Speed. Slow Effect reduced from 80% to 60%.
Well, those were the details from Mobile Legends 1.4.92 patch notes. Stick around for more info about the gaming world, and don’t forget to follow Dunia Games on Facebook and Instagram to keep you updated on the latest exciting news and articles.
Read Also >> Mobile Legends 1.4.90 Patch Notes, Tigreal Got Revamped!
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