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Mobile Legends 1.4.88 Patch Notes, Alucard Is Getting Buffed!

Since he’s deemed as not so powerful, Alucard is getting a buff in this update. Take a look at this Mobile Legends 1.4.88 patch notes.

Games | 22 June

2020-06-22T13:36:44.000Z

A couple of days ago, Mobile Legends, in its Advanced Server, has brought the latest update of version 1.4.88. In this update, there’s not much of new content, but in this Mobile Legends 1.4.88 patch notes, there are some heroes who got buffed and nerfed.

Now, for those who are curious about the latest Mobile Legends Advanced Server update, look no further, cause on this occasion, Dunia Games would like to give you the details on the patch 1.4.88 of the Advanced Server. Let’s get straight into it!

Hero Adjustments

[Khaleed]

Sand Walk: On the sand pool, Movement Speed gain for Khaleed and slow effect on the enemies reduced from 30% to 25%. Base Damage of the enhanced Basic Attack reduced from 200 to 100.

Desert Tornado: Available leap interval increased from 2.5 to 4s. Damage increase on the next cast reduced from 30% to 20%.

Quicksand Guard: Damage Reduction reduced from 80% to 65%. Slow Effect increased from 30% to 40%.

[Benedetta]

Elapsed Daytime: Physical Attack Bonus reduced from 250% to 200%. HP Restoration Bonus increased from 80% Total Physical Attack to 100% Total Physical Attack. Skill Range slightly widened. Charge bar optimized.

Shadow Slash: Damage dealt by her shadow increased from 240-440 to 300-500. Damage dealt by herself increased from 150-275 to 180-300. Skill indicator optimized.

Optimized the presentation animation and visual effect.

[Layla]

Destruction Rush: Slightly lowered the camera height.

[Saber]

Flying Sword: Base Damage of the piercing sword increased from 140-200 to 160-210.

[Miya]

Arrow of Eclipse: The diameter of the area of effect increased by about 40%.

Read Also >> Mobile Legends 1.4.86 Patch Notes, Purify Got Nerfed!

[Zilong]

Spear Strike: Base Damage reduced from 250-600 to 250-500.

Supreme Warrior: Cooldown increased from 28-20 to 35-27s.

Optimized the visual effect of [Spear Strike].

[Alucard]

Fission Wave: Physical Lifesteal gain increased from 25%-45% to 40%-60%.

[Eudora]

Electric Arrow: If the target is affected by Superconductor, instead of splitting into minor bolts that spread toward nearby targets, the lightning bolt now will stun the target for a longer period of time. Base Stun duration adjusted accordingly.

Thunder's Wrath: The damage dealt by the lightning storm increased from 480-720 to 480-840. The damage dealt by the dark clouds increased accordingly.

[Zhask]

Fixed the issue where the enhanced Nightmaric Spawn doesn't lose HP when being attacked by creeps.

Battlefield and System Adjustments

[Battlefield]

Increased Movement Speed of Side Lane Minions.

[Creep]

The Little Crabs are now spawned at the 40s into the match instead of 45s.

An invalid match can now be triggered when the player starts AFK at the first 0-3s of a match, instead of 0s.

Invalid matches are not counted in the win rates of the favorite heroes now.

Added the low battery reminder.

Optimized the UI of the lobby.

Well, that was the details from Mobile Legends 1.4.88 patch notes. As we can see from the details above, some fairly-weak heroes have been buffed in this update to make them able to compete in the current Mobile Legends META. Stick around for other exciting discussions about Mobile Legends on Dunia Games!

Read Also >> 5 Best Support Heroes in Mobile Legends for June 2020, Kaja Is Still a Nuisance!

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