The Real Role of Esports Media in the Indonesian Game Industry at DG Con 2022
From DG Talk Session 5 at DG Con 2022, you can understand that Esports media is very influential in the development of the game industry in Indonesia.
Event | 28 October
In today's era, especially with the widespread development of games and esports, esports media are required to provide information that is appropriate and desired by game industry connoisseurs. Not only news or information being shared, but esports media must also follow trends from readers who can change. Many readers think that with the large number of esports media in Indonesia, there is actually great competition, but in fact the esports media also help each other to advance the esports industry in Indonesia.
This, of course, was mentioned by the Manager of the Dunia Games Platform, Sympathy Madya Natra in the DG Talk in session 5 at DG Con 2022. He said “In every game or esports media there is no competition but always help each other for the advancement of the game industry in Indonesia.” Of course, this straightens out that fellow esports media put aside competition but help each other in the advancement of the esports world and the game industry in Indonesia.
Meanwhile, the influence of short videos that are going viral is also a challenge for Esports media, one of which is Hybrid Esports media which always follows the wishes of readers and provides clear information in short video formats. Meanwhile, in Dunia Games, according to Sympathy, the challenge is how to convey complete information in a concise and clear manner to the audience.
Although it can affect the game industry in the future, the media must adapt in the right ways. For example, apart from the format, there is also interesting content, all of which must be useful, such as containing tips, tutorials, or those that are useful for Esports information needs. The development of the media has actually been following trends without realizing it, such as in the gaming and esports industries, which used to be just magazines or newspapers but have now shifted to the digital era.
This was also added by the CEO of GGWP ID, Ricky Setiawan who gave advice, that the Esports media to the Esports Organizer, of course, must always play a role in every Esports movement because there is great potential that could make the media adaptation wider, namely to reach a bigger market than ever before.
So, that's the article from Dunia Games about media that can influence the development of the game industry in the 5th session of DG Talk at DG Con 2022. Stay tuned on Dunia Games for more articles about anime and games. Don't forget to follow us on Facebook and Instagram.
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Also Read >>DGCON 2022 Officially Held, Combines Esports and Festival with Full of Excitement
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