Resident Evil 3 Remake: Cheat, Unlockable Modes, and Weapons
This is the complete list of cheats, unlockable modes, and weapons in Resident Evil 3 Remake.
Games | 09 April
Resident Evil 3 Remake cheats are something that gamers are anticipating since the horror game was released on 3 April 2020. Now gamers can enjoy Jill Valentine’s and Carlos Oliveira’s new adventure.
Although the game is not as popular as the second or fourth series, at that time the game is so horrifying yet intriguing. So it’s nothing unusual that horror game fans are anticipating Resident Evil 3 Remake.
Unlike the previous series, the game has specific characteristics, one of them is the cool plot. The game tells us about the adventure of a former member of S.T.A.R.S., Jill Valentine, that is trapped in the zombie-infested Racoon City.
Through Resident Evil 3 Remake, Capcom has proven that a remake game can be well accepted by gamers all over the world. Not just the great graphics, the third game of the series becomes a game that scares gamers more than the classic version.
Citing IGN.com, this is the list of cheats, unlockable modes, and weapons in Resident Evil 3 Remake for PlayStation 4, Xbox One, and PC.
Cheat: Locker Code Combinations from Resident Evil 2 Remake
Use these combinations - the same locker combination in the Police Station from Resident Evil 2 - to get items early.
- Men's Locker Room Dial Lock: CAP
- 3F Stairs Dial Lock: DCM
Quick Turnaround Buttons
- Press BACK + B (for Xbox One) or BACK + SQUARE (for PlayStation 4) to perform a quick turnaround.
- You can also press the same button alongside LEFT or RIGHT to perform a quick turnaround in the desired direction.
- Press L1 or Left Trigger to switch between grenade launcher ammo and tidy your storage.
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Resident Evil 3 Difficulties
Resident Evil 3 Remake has several difficulty that players can choose:
Assisted: In this mode, you are playing with an Assault Rifle, receive more ammo when combining items, and have four additional inventory slots. You also have Aim Assist, easier zombies, and automatically recovers your HP bit by bit.
Standard: the standard game mode.
Hardcore: In this mode, the enemies are stronger, ammo and other items are less available, and players will get lesser bullets when combining items. Players can’t change the difficulty level during the gameplay.
Nightmare: This mode is unlocked when players completed the game in Hardcore difficulty. In this mode, enemies deal more damage and harder to kill. Every enemy and item will spawn at a different location from the other mode. Players can’t change the difficulty during the gameplay.
Inferno: This mode is unlocked when players completed the game in Nightmare difficulty. In this mode, enemies deals bigger damage than in Nightmare mode and are even harder to kill. Auto-save is deactivated in this mode, enemies and items are in different areas, ammos and other items are scarce.
Unlockable: The Shop Items
The Shop is unlocked once the player finished Resident Evil 3 Remake. This is the list of item and price in The Shop:
Item | Description | Cost (points) |
Jill - S.T.A.R.S. Gear | Jill’s S.T.A.R.S. gear, as she wore during the Mansion Incident | 2000 |
Recovery Coin | Gradually regenerate health when held. Carry two to increase the effect. | 4000 |
Defense Coin | Greatly increases your defense when held. Carry two to increase the effect. | 4000 |
Assault Coin | Greatly increases your attack power when held. Cary two to increase the effect. | 4000 |
Crafting Companion | While held, increases the amount of ammo gained when crafting. | 4000 |
S.T.A.R.S. Field Combat Manual | A manual of compiled S.T.A.R.S. close-range combat knowledge. Edited by Chris Redfield. While held, physical feats such as Perfect Dodge become easier to perform. | 6400 |
Lock Pick | A specialized tool which allows a skilled user to unlock simple locks when no key is available. | 2800 |
Bolt Cutters | A tool for cutting chains, cables, and the like. | 2800 |
Hip Pouch | A small belted pouch, good for carrying more items. Will be placed in the game when purchased. Will not be available in Assisted mode, as this would exceed the maximum inventory capacity. | 4800 |
HOT DOGGER | As its name implies, this Umbrella-developed anti-bioweapon knife is used by those who like to show off. This blade can be superheated, causing the target to burst into flames. | 7200 |
Samurai Edge | 15-shot capacity 9mm handgun. It’s been customized according to Jill’s personal specifications. Excellent across the board, with exceptional accuracy and firepower. | 5600 |
RAI-DEN | An energy weapon developed by Umbrella based on airborne electrical phenomena. It possesses great stopping power, but only when targeting enemy weak points. | 12000 |
Infinite MUP Handgun | A very well balanced 16-shot 9mm handgun. Its pinpoint accuracy has led to its adoption by countless militaries. | 8000 |
Infinite CQBR Assault Rifle | A 5.56x45mm assault rifle optimized by U.B.C.S for this operation. Its short length affords great mobility, even in urban settings. | 284000 |
Infinite Rocket Launcher | A recoilless rocket launcher that fires 84mm projectiles. The piercing power of the rocket causes more damage than the explosion. | 624000 |
Unlockable: Records - Challenges, Points Earned, dan Rewards
Points can be spent in The Shop feature in Resident Evil 3 Remake. This is how much you will earn points and what reward players will get upon completing a challenge.
Challenge Name | Challenge Description | Points Earned | Reward |
So Long, RC | Complete all challenges | 0 | Mystery Model |
First Escape | Escape from Jill's apartment building | 80 | Concept Art: Jill's Room |
Somebody to Lean On | Escape from uptown Raccoon City. | 100 | Concept Art: Bar Jack |
Nemesis Down? | Defeat nemesis on the rooftop. | 120 | Concept Art: Stage 1 Nemesis A |
Escape from the City | Make it out of downtown Raccoon City. | 120 | Concept Art: Gas Station/Boutique |
The Carlos Express | Leave R.P.D. | 120 | Concept Art: Carlos |
I Don't Feel So Good | Leave the clock tower plaza. | 140 | Model: Stage 2 Nemesis |
I Need a Hero | Withstand the zombie siege. | 160 | Concept Art: Hospital |
The Pursuer | Follow Nicholai deeper underground. | 180 | Concept Art: Creatures |
Nemesis Down!? | Defeat Stage 2 Nemesis. | 260 | Concept Art: Stage 2 Nemesis B |
Nemesis Down!!! | Defeat Stage 3 Nemesis. | 800 | Concept Art: Lab Corridors |
Basic Chemistry | Craft an item. | 160 | Concept Art: Interiors |
Gunsmith | Improve a weapon. | 150 | Concept Art: Uptown |
Get Organized | Expand your inventory. | 150 | Concept Art: Donut Shop/Diner |
Master of Sidestepping | Execute a Perfect Dodge. | 200 | Concept Art: Downtown |
The Carlos Takedown | Successfully execute Carlos’ punch ability. | 200 | Model: Marvin Branagh |
Hello, Charlie! | Destroy a Charlie doll. | 200 | Model: Charlie Doll |
Trusty Sidearm | Defeat 80 enemies with a handgun. | 1200 | Concept Art: Stories |
Gunslinger | Defeat 200 enemies with a handgun. | 5200 | Model: Female Zombie |
Close-Range Companion | Defeat 100 enemies with a shotgun. | 320 | Concept Art: Bonus Art A |
Point-Blank Professional | Defeat 130 enemies with a shotgun. | 6200 | Mystery Model |
Make Some Noise | Defeat 80 enemies with a grenade launcher. | 6200 | Mystery Model |
Grenadier | Defeat 120 enemies with a grenade launcher. | 10400 | Mystery Model |
Do You Feel Lucky? | Defeat 20 enemies with a MAG. | 6600 | Concept Art |
Well? Do Ya? | Defeat 80 enemies with a MAG. | 10400 | Mystery Model |
Suppressing Fire | Defeat 200 enemies with an assault rifle. | 3400 | Mystery Model |
Spiting Lead | Defeat 400 enemies with an assault rifle. | 8400 | Mystery Model |
Necessary Violence | Defeat 400 enemies. | 5200 | Concept Art: Bonus Art C |
Making a Dent | Defeat 800 enemies. | 8200 | Concept Art: Parking Garage/Rooftop |
Thinning the Horde | Defeat 1100 enemies. | 10400 | Concept Art: Demolition Site |
Defeat 1400 Enemies | Defeat 1400 enemies. | 10600 | Mystery Concept Art |
The One Zombies Fear | Defeat 2000 enemies. | 11000 | Mystery Concept Art |
Two For One Deal | Defeat two zombies with a single shot. | 1000 | Model: Zombie Dog |
Hats Off! | Knock the hats off of 28 zombies. | 2000 | Model: Male Zombie |
Nemesis Down | Mystery condition. | 600 | Mystery Model |
Fuggetaboutim! | Mystery condition. | 200 | Mystery Concept Art |
An Unfortunate End | Defeat zombie Brad. | 120 | Model: Brad Vickers |
Power Stones | Place all jewels in the clock tower monument. | 600 | Concept Art: Storyboards |
Electric Slide | Gather all the fuses in the warehouse within 5 minutes. | 2000 | Mystery Model |
Kendo's Armory | Collect all weapons in the campaign. | 600 | Model: Robert Kendo |
Kendo's Protege | Collect all weapon parts. | 300 | Mystery Model |
Bookworm | Read all story files. | 1000 | Concept Art: Lab Equipment, Model: Drain Deimos |
Goodbye, Charlie! | Destroy all Charlie dolls. | 1000 | Mystery Concept Art |
RE: Master of Unlocking | Unlock all safes, lockers, strongboxes, and pickable locks. | 0 | Concept Art: Mega Man, Model: Dario Rosso |
Escapee | Complete the game on “Assisted” or higher. | 800 | Model: Jill (Default) |
Survivor | Complete the game on “Standard” or higher. | 1000 | Model: Jill (S.T.A.R.S. Gear) |
Veteran | Complete the game on “Hardcore” or higher. | 1200 | Concept Art and a New Game Mode (Nightmare) |
Conqueror | Complete the game on “Nightmare” or higher. | 3000 | Concept Art and a New Game Mode (Inferno) |
Dominator | Complete the game on “Inferno” or higher. | 8000 | Mystery Model |
R.P.D. Material | Complete the game with an S rank on “Standard” or higher. | 3800 | Mystery Concept Art |
U.B.C.S. Material | Complete the game with an S rank on “Hardcore” or higher. | 6200 | Mystery Model |
S.T.A.R.S. Material | Complete the game with an S rank on “Nightmare” or higher. | 8000 | Mystery Model |
Jill Valentine | Mystery Condition | 0 | Mystery Model |
Amazing Work! | Complete the game with an A rank or higher. | 840 | Mystery Model |
Sensational Work! | Complete the game with an S rank. | 1200 | Concept Art: Jill |
Minimalist | Complete the game without opening the item box. | 7000 | Mystery Model |
I Might Need These Later! | Complete the game using 1 or fewer recovery items. | 7000 | Mystery Model |
Sprinter | Complete the game in under 2 hours of play time. | 7000 | Mystery Model |
Weapons: Type and Where to Obtain
Handgun : Locations and Upgrade
Shotgun : Locations and Upgrade
Assault Rifle : Locations and Upgrade
MAG : Locations and Upgrade
That’s the list of cheats, unlockable modes, and weapons in Resident Evil 3 Remake. We hope that the list is useful and don’t forget to keep up with Dunia Games for more information about games.
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