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VALORANT Patch 5.07, Some Adjustments for Fracture, Skye & Kayo Receive Nerfs, Reyna & Yoru Receive Buffs

VALORANT is getting numerous changes with the arrival of Patch Notes 5.07. So, what does the update bring to the game? Learn more about it in this article!

Games | 06 October

2022-10-05T05:11:33.000Z

This week, VALORANT introduces patch 5.07, which brings so many changes to Initiators such as Skye and Kay/O who were considered stronger than Duelists in 1v1. Aside from that, Reyna and Yoru are getting some changes, as well as a massive update for Fracture.

Agent Updates

Skye

Since Skye’s Guiding Light was deemed too weak when being detonated from a distance, Skye is getting an adjustment for her ability.

The devs want to see more teamwork and distinguish her Guiding Light from other Flash abilities in the game, especially when compared to Duelists.

GUIDING LIGHT (E) Flashbang Scaling Paradigm Changed

  • The max flash duration of Skye's Guiding Light now scales from 1s to 2.25s over a .75s charge up after being cast
  • Guiding Light can no longer be shot and destroyed
  • New VFX, UI, and sounds added to communicate new gameplay intent
  • Unequip Delay out of Guiding Light increased .75s >>> .85s

Kay/O

Kay/O’s FLASH/DRIVE right-click has been superior in comparison to other Flash abilities like Phoenix’s and Yoru’s. 

FLASH/DRIVE (Q)

  • Underhand (right-click) flashbang max duration decreased 2s>>>1.25s
  • Overhand (left-click) flashbang max duration increased 2s>>>2.25s
  • Unequip Delay out of both flashes increased .6s >>> .85s

Reyna

Reyna’s Flash underperforms as a selfish entry-tool. That's why Reyna is getting some changes to her Leer to make it more powerful against Operators.

LEER (C)

  • Wind-up of nearsight effect decreased .6s >>> .4s
  • Range Restriction on Leer removed
  • Nearsight unequip delay decreased: .7 >>> .5
  • Duration decreased 2.6s >>> 2.0s

Yoru

Blindside (Q)

  • BLINDSIDE (Q) duration increased 1.5s >>> 1.75s

Flash Visual Updates

  • 3P visuals for flashed enemies and allies now render behind the player’s head the moment that the flash starts to fade. This should give a clearer indication if players are full flashed or if the flash has started to fade.
  • 1P visuals when fully flashed now shrink overtime to give a better indication of when the full flash will end and the flash fading out will begin.
  • Increased the window for awarding assists on flashes, nearsights and concusses from 1 >>> 3 seconds after the debuff starts to fade.

Fracture Map Updates

Fracture is receiving quite a few quality-of-life changes alongside some larger updates to Dish/A Drop and A Ropes. Going to go in the order of minor to major changes.

Arcade - Opened a cubby here to make it easier for Attacking side to hold against Defender aggression from both directions.

BEFORE

AFTER

B Site - Jump up has been changed to a ramp directly onto the site platform, which should make moving around that space more straightforward.

BEFORE

AFTER

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B Generator - Space here tightened slightly to make smoking this spot easier. A small corner has also been removed to simplify attempts to re-clear the site.

BEFORE

AFTER

Defender Spawn - Removed a small cubby to slightly simplify those retakes.

BEFORE

AFTER

A Halls - Improved movement and simplified the space in A Halls by removing a corner.

BEFORE

AFTER

A Site - A minor simplification of the space as part of the overall changes to the surrounding areas.

BEFORE

AFTER

A Dish - The dish is intact but removed the far path to make moving through this space more direct for both sides. We found trying to watch/control these spaces simultaneously was unnecessarily difficult for all. The team hopes the changes here and on A Drop will encourage everyone to use this route more often.

BEFORE

AFTER

A Drop - The drop down is no longer a 50/50 check when entering, which should make it a little more appealing as a way for Attackers to squeeze A site from two sides.

BEFORE

AFTER

A Rope - This path has been a little too easy for Attackers to control with a single smoke. The adjustments should give Defenders more options for both the initial hold and retaking A. Watch your step.

BEFORE

AFTER

Other Updates

You can now mark Favorites in Collection: These Favorites will persist for your account until you change them and allow you to filter down to the items that represent your style best.

  • Weapon skins
  • Player Cards
  • Sprays
  • Gun Buddies
  • Account Level Borders

Added ability to equip a “Random Favorite” for every weapon type.

  • Equipping this particular weapon will make it so that in each game you play, you get one of your favorite weapons (along with one of the variants you own) at random each time you enter a match.

Added the ability to filter your Collection

Weapon Skins

  • Favorites / Non-Favorites
  • Owned / Unowned
  • Tiers

Player Cards, Sprays, Gun Buddies, Level Borders

  • Favorites / Non-Favorites
  • Owned / Unowned

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Read Also >> Cryo Officially Joins 100 Thieves VALORANT for VCT 2023

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