The Best Wild Rift Seraphine Build Guide, Protect Allies with Her Sweet Melodies!
Here’s the best Seraphine build guide in Wild Rift, protect your teammates!!
Games | 23 November
By Syahdan
Seraphine is a Support Champion who recently on the rise as players start to use her due to her amazing CCs. Not only that, but she can also play two roles: as a Mid-laner or a Support. However, on this occasion, I would like to cover only Seraphine build guide as a Support in Wild Rift. So, take a look.
1. Item Build
[Ardent Censer]
For Seraphine’s first item, you may want to get her the Ardent Censer. This item is one of the core items for most Support-Mage as it benefits the Champion and allies. As for the details, Ardent Censer grants 10-30% bonus Attack Speed and 16-30 Magic Damage for your Basic Attack (based on level) for 6 seconds -- when you heal or shield your ally (excluding yourself).
For your status, Ardent Censer provides 250 max HP, 60 Ability Power, and 10% cooldown reduction.
[Ionian Boots of Lucidity]
For her boots, you can get the Ionian Boots of Lucidity for its 10% cooldown reduction for Seraphine. The cooldown reduction is very useful for Support Champions, especially the likes of Seraphine, who has a lot of spam-able skills.
[Harmonic Echo]
The next item you can buy for Seraphine is the Harmonic Echo. This item will help her to sustain in fights with 70 (+10% AP) it offers for you when healing or shielding up to 3 nearby allied Champions.
What makes it even more amazing, Harmonic Echo will make you no longer worry about running out of mana as it gives you 300 max mana, 80 Ability Power, and a 10% cooldown reduction.
[Protector's Vow]
You can also get the Protector's Vow for Seraphine. This item is a great support item to help you protect your Carry from getting obliterated. With Protector's Vow, Seraphine or your ally will receive 125 bonus shield and 20% Movement Speed for 1.5 seconds when taking damage from an enemy, monster, or Turret. It also provides Seraphine additional 40 armor, 10% cooldown reduction, and 350 HP.
[Athene's Unholy Grail]
Perhaps some of you (especially beginners) will not be keen on the effect of Athene's Unholy Grail. Because you will have to get the stacks, which takes time for you to feel the effect. The effect, "Blood Price", allows you to store 35% damage taken as Blood (stack), capped at 110-250. Healing or shielding an ally consumes these stacks to heal or shield them for an equal value.
[Rabadon's Deathcap]
To be able to dish out significant damage on enemies while playing as a Support, you can get a great amount of Ability Power from Rabadon's Deathcap. Although it costs a lot of gold, it’s totally worth buying for its 130 additional Ability Power. Not to mention the Passive, which gives you 40% additional Ability Power (of your current Ability Power).
[Upgrade Ionian Boots of Lucidity: Redeeming Enchant]
To help your allies sustain longer on the battlefield, you may want to get the Redeeming Enchant upgrade for the Ionian Boots of Lucidity. This upgrade allows you to heal nearby allies for 25-375 HP, while nearby enemies take 10% of their max HP as true damage.
And, you can also activate Redeeming Enchant even when you’re dead.
2. Rune
[Summon Aery]
For her Keystone, you can pick Summon Aery. This rune will come in handy for you to have better coordination with the ADC. It grants a 20-120 bonus shield (based on level) (+40% of bonus Attack Damage) (+20% of Ability Power) for 2 seconds when shielding healing, or using other buffs.
[Weakness]
For her second rune, you can get Weakness. So why this rune? Because Seraphine has a lot of CCs with her skills, whether it’s slow or stun. Thus, the additional damage Weakness offers against slowed or stunned targets will complement well with Seraphine.
[Loyalty]
Next, you can pick Loyalty. This rune will provide you 2 bonus Armor and 5 bonus magic resistance. Your closest ally will also gain 5 bonus Armor and 2 bonus magic resistance, which can be stacked.
[Manaflow Band]
The last Rune for her, you can pick Manaflow Band, which will give you 30 additional max mana (up to 300 mana) when hitting an enemy Champion with an ability or empowered attack.
3. Spells
[Exhaust]
For her spells, you can pick Exhaust. This Spell reduces the enemy’s movement speed by 20% and their damage by 40% for 2 seconds. Basically, Exhaust can give your ADC a little breather to either escape from an enemy or facing an aggressive Champion, like Master Yi or Jax.
[Flash]
Flash is a Spell that works well for any Champion. Almost every Champion uses this Spell to chase down enemies or escaping from them. However, this cooldown for Spell is quite long, 150s.
4. Combo
For her combo in Wild Rift, it’s pretty basic and easy to grasp even for beginner players. So, here’s the combo:
Encore (Ultimate) -> Beat Drop (3) -> High Note (1)
5. Gameplay
- Since Seraphine is a Champion who has long-range with her abilities, you can use this to shred your enemies;
- Use Encore (Ultimate) to initiate team fights;
- Although Seraphine doesn’t have any escape tool, you can use the CC from her Surround Sound (2) to make it harder for the enemies to chase you down.
So, that was the best build guide for Seraphine in Wild Rift from Dunia Games. Stick around for more gaming info, and make sure to follow Dunia Games on Facebook and Instagram.
Read Also >> Wild Rift Mid-Laner Warding Guide for Early to Late Game
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