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Weapon Guide or Light Cone in Honkai: Star Rail, How to Get and Tier List

Weapons or Light Cones in Honkai: Star Rail are quite diverse and a little confusing, see how to get them and the tier list here!

Games | 21 May

2023-05-16T15:07:37.000Z

One component that is quite important in a game is a weapon or equipment. In Honkai: Star Rail itself the weapon is called by a quite unique nickname, Light Cone. There are various weapons that have unique names and varied uses and you can look for them in the game.

The Dunia Games team will discuss the Light Cone guide, both how to get it and the tier list, which you can read carefully.

Get to Know the Light Cones in Honkai: Star Rail

Light Cones in Honkai: Star Rail are weapons that don't look like any other weapon in a game. Light Cones themselves resemble a card that can indeed be used for characters in Honkai. Despite its unique appearance, its function is similar to the weapon system in Genshin Impact, especially in terms of the upgrade system used to increase the character's strength. So all the Light Cones in Honkai: Star Rail have several statuses such as ATK, HP, and DEF values.

When it increases, the statistical value will increase, but it's a shame that the passive abilities remain unaffected. Even so, Light Cones can be raised up to Level 80, and players can use a feature in the form of "Superimposing" to strengthen their passive abilities. This feature involves using duplicates of the same Light Cone to improve, such as the refinement system in the Genshin Impact games.

How to Get Light Cones in Honkai: Star Rail

The method for getting Light Cones in Honkai: Star Rail has actually undergone a slight change in every CBT update. However, in the latest version, players actually still have access to various methods to get Light Cones. The main method itself is through the Gacha system, known as warp in Honkai: Star Rail. Then generally, players can obtain a 3-star and 4-star Light Cone from any of the banners, with a guaranteed Light Cone or 4-star character on every 10 turns.

As for 5-star Light Cones, unfortunately they cannot be obtained from Limited Character Banners, but please note that there are also Limited Light Cone Banners available for players to guarantee 5-star Light Cones. Namely after the pity limit has been reached. This system is also very similar to the pity and banner system in the Genshin Impact game.

Apart from the Warp Gacha system, another method for players to get Light Cones is through the shop. Players can get 5-star Light Cones at the Warp Exchange Store, while 4-star Light Cones are available at other stores such as the Starlight Exchange Shop (similar to the Starglitter Exchange in Genshin Impact) and also exclusive Battle Pass light cones. Apart from that, players can also get a 4-star Light Cone through the Weekly Boss mission system, which generally has a limited time.

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All Existing and Available Light Cones in Honkai: Star Rail

At the end of the last CBT, Honkai has a total of 56 weapons which are divided into 3 star, 4 star and 5 star options, and are categorized into 7 different paths The Abundance, The Destruction, The Erudition, The Harmony, The Hunt, The Nihility, as well as The Preservation. Most weapons with the same path tend to have the same base stats within the same rarity. In order not to get confused, here is a list of all weapons sorted alphabetically by their rarity:

5-Star Light Cones

  • Before The Dawn: Increases the user's CRIT DMG by 32%. Increases the user's Skill and Ultimate DMG by 20%. Once the wearer uses a Skill or Ultimate, they gain a Somnus Corpus. After triggering a follow-up attack, Somnus Corpus will be consumed and the DMG of follow-up attacks will increase by 48%.
  • Cruising in The Stellar Sea: Increases the wearer's CRIT rate by 8%, and increases their CRIT rate against enemies with HP less than or equal to 50% for an additional 8%. When the user defeats an enemy, increases their ATK by 20% for 3 turns.
  • In The Name of the World: Increases the wearer's DMG to immobilize enemies by 20%. When the wearer uses their Skill, the Effect Hit Rate for this attack increases by 20%, and ATK increases by 20%.
  • In the Night: Increases the user's CRIT Rate by 12%. While the user is in combat, for every 10 SPD over 100, increases the user's Basic ATK and Skill DMG by 6%, and increases the CRIT DMG of their Ultimate by 8%. This effect can stack up to 8 times.
  • Moment of Victory: Increases the wearer's DEF by 24% and Effect Hit Rate by 20%. Increases the chance of the wearer being attacked by enemies. When the user is attacked, increase their DEF by an additional 24% until the end of the user's turn.
  • Night on the Milky Way: For each enemy on the field, increase the wearer's ATK by 8%, up to 5 times. When the enemy is hit by Weakness Break, the wearer's DMG is increased by 24% for 1 turn.
  • On the Fall of an Aeon: Each time the user attacks, increases their ATK by 8% in this battle, up to 4 times. When the user gives Weakness Break to an enemy, the user's DMG is increased by 12% for 2 turns.
  • Sleep Like the Dead: Increases the user's CRIT DMG by 32%. When the user's Basic ATK or Skill does not result in a CRIT Hit, increase their CRIT by 40% for 1 round. This effect can only be triggered once every 3 turns.
  • Something Irreplaceable: Increases the wearer's ATK by 20%. When the wearer defeats an enemy or is hit by an attack, it immediately restores HP by 6% of the wearer's ATK. At the same time, the wearer's DMG is increased by 20% until the end of the next turn. This effect is non-stackable and can only trigger once per turn.
  • Texture of Memories: Increases the wearer's Energy Regeneration Rate by 8% and regenerates 1 Skill Point when the wearer uses his Ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their Skill, the next ally to take action deals 30% more DMG for 1 turn.
  • Time Waits for No One: Increases the user's Max HP by 12% and Heal Out by 12%. As the wearer heals an ally, keep track of the Heal Out count. When an ally launches an attack, the enemy hit randomly takes additional DMG equal to 50% of their recorded Heal Out value. This additional DMG is of the same type as the wearer's, is not affected by other buffs, and can only occur once per turn. 

4-Star Light Cones

  • A Secret Vow: Increases DMG dealt by the wearer by 20%. The wearer also deals 20% additional DMG to enemies with a higher HP percentage than the wearer.
  • Carve the Moon, Weave the Clouds: One of the following effects is applied randomly at the start of battle and each time the wearer takes an action: Increases ATK of all allies by 10%, increases CRIT DMG of all allies by 12%, or increases Energy Regeneration Rate of all allies by 6%. The effect applied cannot be identical to the last effect applied, and will override the previous effect. Applied effects will be lost when the wearer has been knocked down. Effects of the same type cannot be stacked.
  • Day One of My New Life: Increases the wearer's DEF by 16%. After entering battle, all allies' DMG RES increases by 8%. Effects of the same type cannot be stacked.
  • Eyes of the Prey: Increases the wearer's Effect Hit Rate by 20% and increases DoT by 24%.
  • Good Night and Sleep Well: For every debuff the target enemy has, the DMG dealt by the wearer increases by 12%, stacking up to 3 times. This effect also applies to DoT.
  • Landau's Choice: The wearer is more likely to be attacked, but the DMG taken is reduced by 16%.
  • Make the World Clamor: The wearer regenerates 20 Energy immediately upon entering battle, and increases Ultimate DMG by 24%.
  • Memories of the Past: Increases the user's Rest Effect by 24%. When the wearer attacks, regenerates an additional 4 Energy. This effect can only be triggered once per turn.
  • Nowhere to Run: Increases the user's ATK by 20%. Every time the user defeats an enemy, they restore HP equal to 12% of their ATK.
  • Only Silence Remains: Increases the wearer's ATK by 16%. If there are 2 or fewer enemies on the field, increase the user's CRIT Rate by 12%.
  • Planetary Rendezvous: After entering battle, when all allies deal the same Type of DMG as the wearer, the dealt DMG increases by 12%.
  • Post-Op Conversation: Increases the wearer's Energy Regeneration Rate by 8% and increases Exit Healing when they use their Ultimate by 12%.
  • Return to Darkness: Increases the user's CRIT Rate by 12%. After Crit Hit, there is a fixed 12% chance to dispel 1 buff on the target enemy. This effect can only be triggered once per attack.
  • Shared Feeling: Increases the wearer's Quit Healing by 10%. When using a Skill, regenerates 2 Energy for all allies.
  • Swordplay: For each time the user hits the same target, the DMG deal increases by 8%, stacking up to 5 times. The stack effect will reset when the wearer changes targets.
  • The Birth of the Self: Increases DMG dealt by the user's follow-up attacks by 24%. If the target enemy's current HP is below 50% of their Max HP, increases DMG dealt via follow-up attacks by 16%.
  • The Moles Welcome You: For every Basic ATK, Skill, and Ultimate used by the wearer, the wearer gains one stack of Mischievous. Each stack increases the wearer's ATK by 12%.
  • The Seriousness of Breakfast: Increases the user's DMG by 12%. For every enemy defeated, the user's ATK increases by 4%, stacking up to 4 times.
  • This Is Me!: Increases the wearer's DEF by 12%. Increases the wearer's DMG when they use their Ultimate by 50% of the wearer's DEF. This effect only applies once per enemy target.
  • Today Is Another Peaceful Day: After entering battle, increases the wearer's DMG based on their Max Energy. DMG increases by 0.2% per Energy point, up to 160 Energy.
  • Warm Nights Won't Last: Increases the wearer's Max HP by 20%. When using Basic ATK or Skills, restore all allies' HP by an amount equal to 2% of their respective Max HP.
  • We Will Meet Again: After the user uses Basic ATK or a Skill, the user deals 40% ATK as additional DMG to random enemies hit by the ability.
  • Woof! Walk Time!: Increases the wearer's ATK by 10%, and increases their DMG to enemies affected by Burn or Bleed by 20%. This also applies to DoT.

3-Star Light Cones

  • Adversarial: When the wearer defeats an enemy, increases SPD by 10% for 2 turns.
  • Amber: Increases the wearer's DEF by 16%. If the user's current HP is less than 50% of their Max HP, increase their DEF by 16%.
  • Arrows: At the start of battle, increase the user's CRIT Rate by 12% for 3 turns.
  • Chorus: After entering battle, increase all allies' ATK by 8%. Effects of the same type cannot be stacked.
  • Collapsing Sky: Increases the user's Basic ATK and Skill DMG by 16%.
  • Cornucopia: When the wearer uses their Skill or Ultimate, their Outgoing Healing increases by 12%.
  • Darting Arrow: When the wearer defeats an enemy, increases ATK by 24% for 3 turns.
  • Data Bank: Increases the user's Ultimate DMG by 24%.
  • Defense: When the user casts their Ultimate, they restore HP by 18% of their Max HP.
  • Fine Fruit: At the start of the battle, immediately restore 6 Energy for all allies.
  • Hidden Shadow: After using a Skill, the user's Basic ATK then deals 60% of ATK as additional DMG to enemy targets.
  • Loop: Increases DMG dealt from the wearer to slowed enemies by 24%.
  • Mediation: After entering battle, increases SPD of all allies by 12 for 1 round.
  • Meshing Cogs: After the wearer uses an attack or is hit, regenerates an additional 4 Energy. This effect can only be triggered once per turn.
  • Multiplication: After the wearer uses their Basic ATK, their next action is Advance Forward by 12%.
  • Mutual Demise: If the user's current HP is less than 80% of their Max HP, the CRIT Rate increases by 16%.
  • Passkey: After the wearer uses a Skill, additional 8 Energy regeneration. This effect can only be triggered once per turn.
  • Pioneering: When the wearer destroys an enemy's Weakness, the wearer restores HP by 12% of their Max HP.
  • Sagacity: When the wearer uses Ultimate, increases ATK by 24 for 2 turns.
  • Shattered Home: Increases DMG dealt by the wearer to enemies above 50% of their Max HP by 20%.
  • Void: At the start of battle, increase the wearer's Effect Hit Rate by 20% for 3 turns. 

So that’s an interesting article about Weapon Guide or Light Cone in Honkai: Star Rail. Stay tuned for more information about the movie and don't forget to follow DuniaGames Facebook and Instagram.

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Read Also >> Honkai Star Rail: 7 Best 4-Star Characters

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