Mobile Legends 1.4.80 Patch Notes, A New Hero Called Benedetta!
After the arrival of Yu Zhong, we will be having another hero called Benedetta in Mobile Legends 1.4.80 update.
Games | 27 May
In Mobile Legends 1.4.80 update patch notes for Advanced Server, we’ll be having some awesome updates, one of which is a new assassin hero called Benedetta. Aside from all of those, the heroes who got revamped the last time also having some adjustment to make them able to give some competition in the upcoming Mobile Legends meta.
For those of you who can’t wait for the details from patch 1.4.80, let’s just get straight into it here!
New Assassin: Benedetta
The new beautiful assassin hero called Benedetta, has arrived and ready for you to play for free in Mobile Legends Advanced Server. In the video attached above, we can clearly see that Benedetta is quite overpowered with her ability to do multiple dashes or blinks due to her passive and her active-skills.
In addition to those, Benedetta is also able of some insane burst damage, and with a pretty wide AoE. She’s pretty convincing in both duels and big clash like team fights.
If we take her skillset into account, it’s highly likely that Benedetta will be the assassin hero who gets instantly banned in ranked matches and need to be nerfed a bit since she has the potential to become an overpowered hero in the game.
Hero Adjustments
[Yu Zhong]
Cursing Touch: The eruption duration of Sha Residue largely reduced. The eruption can be triggered every 0.25s instead of is. The total amount of Damage and HP restored reduced to 80% of the original amount. Skill Description simplified.
Dragon Tail: Basic Damage increased by 150 at all levels. CD reduced from 5.5s to 5.5-4s.
Soul Grip: Removed: Movements in the designated direction.
Furious Dive: Added: Movement in the designated direction.
Black Dragon Form: Knocking back effect added again. Max HP gain increased by 400. Physical Attack Bonus increased from 200% to 300%
Read Also >> Mobile Legends 1.4.78 Patch Notes, Saber Got Some Reworks!
[Eudora]
Forked Lightning: Basic Damage increased to 400-650. Total Magic Power reduced to 1.5. Extra Damage of Superconductor adjusted accordingly.
Thunder's Wrath: Total Magic Power adjusted from 3-3.6 to 3 at all levels.
[Saber]
Flying Sword: Circling Damage reduced from 50-100 to 50-80, Physical Attack Bonus increased from 25% to 30%; Piercing Damage increased from 100-200 to 140-200. Physical Attack Bonus increased from 50% to 60%. New effect: The piercing sword deals reduced damage to secondary targets which decays to 50%, and reduces CD of [Charge] by 1s.
Charge: Charging Damage and enhanced Basic Attack Damage adjusted from 50-150 to 75-150. Physical Attack Bonus of Charging increased from 20% to 50%. CD adjusted from 12-8s to 12s at all levels.
Triple Sweep: CD increased by 10s at all levels.
[Miya]
Moon Blessing: Damage of Moonlight Shadow adjusted from 10+40% Physical Attack to 30+30% Physical Attack.
Moon Arrow: The range of split arrows slightly increased. Miya gains multiple passive stacks accordingly when split arrows hit multiple enemies.
Arrow of Eclipse: Duration of Moon Eclipse increased from 3 to 4s. Immobilizing effects increased from 1 to 1.2s.
[Yi Sun-shin]
Basic HP reduced by 50. HP Growth reduced by 20, Physical Attack Growth reduced by 1, Attack Speed Growth reduced by 1%.
Traceless: CD increased from 7.5-5s to 10-7s. Physical Attack Bonus reduced from 50% to 30%.
Mountain Shocker: Basic Damage and Mana cost reduced from 150-250 to 150-210.
[Faramis]
Fixed an issue where the soul state of some Heroes will disappear when they are using transforming skills after being resurrected by Faramis.
[Grock]
Power of Nature: Synchronized the charge bar progress and the actual damage.
[Hilda]
Blessing of Wilderness: Shield increased from 10% to 20% of max HP when entering the bush.
[Gatotkaca]
Initial Physical Defense reduced from 20 to 10.
Steel Bones: Damage Taken required to gain every 5 Rage reduced from 400 to 300.
[Ruby]
Initial HP reduced from 2859 to 2659.
Let's dance!: Physical Lifesteal increased from 5% to 10%.
[Popol and Kupa]
Basic HP increased by 100, HP Growth increased by 10.
Optimized the selection priority logic for targeted skill when used on Popol and Kupa.
[Bruno]
Mecha Legs: Extra Attack Speed Ratio reduced from 80% to 50%.
Gameplay Adjustments
[Battlefield]
Optimized the performance of Imperial Sanctuary under Ultra quality.
Crab: Gold buff duration reduced from 30 to 18s.
Lithowanderer: Basic gold reward reduced by 20%.
Melee Minion: Basic gold reward increased by 10%.
Fixed the color of the mini-map indicator for Crab.
[Emblem]
Custom Tank Emblem: "Attack and Defense" renamed to "Concussive Blast".
Those were the details from Mobile Legends 1.4.80 patch notes. What do you guys think about this update? Are you interested to go ahead and play Benedetta right away? Let us know in the comments below!
Read Also >> Here Are The Newly-Updated Skills Descriptions of Revamped Saber in Mobile Legends
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