The weapons modification system in Delta Force, one of the most complete today!
Delta Force bukan sekedar game tembak-menembak biasa, terdapat fitur modifikasi yang ekstensif dalam game FPS ini!
Games | 21 May
By Akhdannnnnn
As the newest FPS game on the market today, Delta Force has managed to grow its own distinctive character with a focus on realistic and tactical gameplay. One aspect of the gameplay that is at the core of FPS games is weaponry, and Delta Force is one of the games with the largest weapon modification capabilities available today. For those of you who have tried Delta Force and entered the option to modify the loadout, when you first see the options and data available, you might be confused. But that's natural, guys, because Delta Force does offer very varied weapon modification options!
Image courtesy: Delta Force
From muzzles to other small details like kill flashes, almost anything that can be modified in the real world can also be done in Delta Force. There are six main types of weapons available in Delta Force, namely
- AR
- SMG
- MR
- SR
- Shotgun
- LMG
Image courtesy: Delta Force
Well, this type of weapon will also be limited by the operator. So for example, the Assault operator, the options will only be limited to AR, Shotgun, and MR. After you choose the weapon category, you can then choose the weapon you want to modify.
When you choose a weapon, six weapon rating categories will appear as shown in the image above. Each of these categories is
- Damage: The easiest category to understand, in short, is a measure of the damage that can be dealt to an enemy. The higher this number, the fewer bullets it takes to kill an enemy.
- Control: One of the most important statistical components that is a measurerecoilof a weapon. The larger this number, the easier it isrecoil weapons to handle.
- Handling: A component that measures the speed at which a weapon is used; speed when running, when drawing a weapon, etc. The higher this number, the lighter a weapon feels.
- Range: A measure of how far a weapon can be used optimally. At the opposite end of the spectrum, SR weapons have high range, while Shotguns and SMGs generally have low range.
- Stability: A measure of how easy it is to control the weapon during continuous firing, as well as when breathing.
- Accuracy: A component that measures the accuracy of a weapon when shot under conditionship-fire. This component will be more useful for weapons that do not require much ADS (Aim Down Sights)
So here is a brief explanation of the weapons system in Delta Force. For you guys, what kind of weapon suits your playstyle?
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