The Requirements to Play Sun in the Gold Lane, Emerging in MPL ID S16
Sun in the Gold Lane shockingly played in MPL ID S16.
Mobile Legends | 25 August
By DG Writer
The MPL ID Season 16 competition had just entered its first week, but many exciting surprises had already appeared, from drafting to gameplay. One of the most eye-catching strategies had been Geek Fam’s decision to use Sun in the Gold Lane. This approach had successfully carried them to a crucial victory against RRQ Hoshi.
The match had ended with a 2-0 score for Geek Fam. In the second game, Sun, played in the Gold Lane, had truly become the deciding factor. This underrated hero had proven he could still deliver surprises when used within the right team composition.
That victory had not only been an ordinary win but had also marked the birth of a new trend. Analysts and fans had begun highlighting how Sun could become an effective pick in a lane usually dominated by Marksmen. However, there had been specific Requirements to Play Sun in the Gold Lane that needed to be understood so that the strategy would not turn into a boomerang for the team.
Geek Fam had already demonstrated the blueprint of how to make this strategy work. It had not just been about picking the hero but also about how the team composition had been built to cover Sun’s weaknesses, which were heavily dependent on tempo. This was what had sparked the rising discussion about the Requirements to Play Sun in the Gold Lane.
The Requirements to Play Sun in the Gold Lane
First, Sun had been a hero type that was extremely powerful in turret pushing. The clones he generated had allowed him to quickly destroy enemy structures. However, Sun’s weakness had been his scaling, which required time. That was why one of the main Requirements to Play Sun in the Gold Lane had been ensuring that another damage dealer existed to sustain the game from the early phase.
This could be seen in Geek Fam’s strategy against RRQ Hoshi. Although they had used Baxia as their jungler, Geek Fam had not ignored the need for early damage. They had picked Helcurt as the roamer, who had not only disrupted enemy rotations but had also posed a real threat thanks to his burst damage in the early game.
Second, the Gold Laner using Sun had needed to fully understand laning mechanics. While this hero could outperform many Marksmen in 1v1 duels due to his sustain and consistent DPS, positioning had been the key. With one small mistake, Sun could have been punished easily since he lacked a reliable escape mechanism.
This had been evident in Geek Fam’s match. They had ensured constant rotations to protect Sun from being pressured in the laning phase. Without this team protection, it would have been very difficult for Sun to scale into the terrifying late-game force he was designed to be.
Additionally, another Requirement to Play Sun in the Gold Lane had been strong team communication and coordination. While Sun could serve as a pushing machine, he had still required the right follow-up during team fights. If Sun had moved alone without backup, the opponents could have quickly collapsed on him. Geek Fam had executed this aspect excellently.
Third, patience and mental readiness had also been essential requirements. Playing Sun had meant that the team needed to be prepared to play with patience, waiting for the right moment to hit his power spikes. Unlike classic Marksmen such as Beatrix or Brody, who had already impacted the game by the mid-phase, Sun had only become truly threatening once his core items were complete.
For this reason, the Requirements to Play Sun in the Gold Lane had gone beyond just hero picks. They had included the team’s readiness to build a long-term strategy. Geek Fam had shown they could stay disciplined with this composition, which had made RRQ Hoshi—who had tried to counter with Lapu-Lapu—struggle to keep up.
With all these points combined, it had become clear that Sun could be a strong alternative option in the Gold Lane during MPL ID Season 16. However, not every team could simply copy Geek Fam’s approach. Detailed understanding of the Requirements to Play Sun in the Gold Lane had been necessary to ensure the strategy’s effectiveness.
In the end, the match between Geek Fam and RRQ had proven that the MPL ID S16 meta remained highly flexible. Many underrated heroes had the potential to rise, provided they were executed according to the right requirements. Sun, in particular, could become an increasingly popular pick if teams fully grasped the Requirements to Play Sun in the Gold Lane.
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